AESOP · joint operations wargaming

Plan, decide and conduct a joint operation —
and see the risk before you act.

Command a side in a real theatre, across land, sea, air, the electromagnetic spectrum and the information environment. State your intent and the effects you want; your staff turns them into tasks, allocates the assets and sets the timing. Before you commit, you see the likely outcome and what it may cost, and every strike is checked against your directive and the no-strike list. The decision stays yours — or your staff's, within the limits you set.

Sign in to play → Accounts are by invitation — ask us for access.
Getting started

Sign in, then create a game in Games, take a side and send the invite link to the other side — or learn the ropes alone with the solo try-out. Each screen opens with a short explanation.

What it lets you do

How a game runs

  1. 1 Brief Your mission, your directive and your picture of the theatre
  2. 2 Plan Effects, targets and tasks, matched to the assets you hold
  3. 3 Decide At the targeting board, with the risks in view, approve what is engaged and when — or delegate to your staff within your directive
  4. 4 Execute Your forces carry out their orders against an opponent who is acting too
  5. 5 Assess What was achieved, what it cost, what changed
  6. 6 Adapt Re-engage, re-plan or change course — and debrief at the end with a turn-by-turn review