OODA Turn Engine
The 10-step OODA cycle that drives each simulation turn, from observation through action and feedback.
OODA Cycle — 10 Steps
Three Simulation Modes
Historical basis. The OODA model comes from John Boyd (1976). It ensures the simulation mirrors how real military staffs operate — observe the situation, orient understanding, decide on a course of action, and act — making it a natural interface for wargaming. Each simulation turn maps directly to this cognitive loop, so players interact with the system the way they would with a real command post.
Victory / Defeat Conditions
The simulation checks three end-state conditions at the end of each turn (Step 10):
- Will below threshold — the belligerent population's will to fight drops below a configurable minimum, triggering political collapse.
- Capability below threshold — combat capability (remaining forces, logistics) falls below the level needed to sustain operations.
- War objectives achieved — geographic or strategic objectives are met as evaluated by the arbiter module.
Signal Loss Model
The probability of an order not reaching a subordinate unit depends on VE3 (C2 connectivity value):
- High VE3 — reliable communications, nearly all FRAGOs are delivered.
- Degraded VE3 — telecom infrastructure damaged (via MIDAS cascade), increasing order loss probability.
- Low VE3 — severe signal loss; many units operate on last received orders or default tactical behaviors.
This directly links MIDAS infrastructure modeling to tactical outcomes — destroying a telecom node degrades enemy C2.
Initiative Determination
Which belligerent attacks first each sub-turn is determined by comparing C2 capability scores:
- Step 1 computes initiative as a function of each side's overall C2 capability and operational tempo.
- Step 8 uses initiative to sequence combat: the initiative holder resolves attacks first, gaining a structural advantage.
- Shift conditions — initiative can shift between turns if C2 capability changes (e.g., from infrastructure damage or reinforcement).
Limitation — Fully Automatic Mode. In fully automatic mode, the C2AUTO module uses a simplified strategic culture model. Real-world strategic decision-making is far more nuanced, involving political constraints, coalition dynamics, media pressure, and cognitive biases that cannot be fully captured algorithmically. Auto mode is for rapid option screening, not definitive analysis.